Izlom

Chris Van Deelen

No. Enc: 2d3, or 4d8 in communities
Alignment:  Neutral
Movement: 120' (40') 180’ (60’) when on all fours.
AC: 6
HD: 12
Attacks: 2 claws, or by primitive firearm
Damage: 2d4 / 2d4, by weapon type.
Save: L12
Morale: 7
Hoard Class: I, II, IV, XVI, always one pistol or rifle.

Found scattered across the ruined country of the Ukraine, Russian and other former members of the Soviet Union. As legend has it, these mutant humans, along with many other mutated life-forms sprung into existence only a few years after the Chernobyl nuclear power-plant went critical and melted down. Wasteland scholars often debate about the origin of these mutant humans. All agree that they were first discovered in the ruins of Prypiat and somehow managed to spread from that ruined city. Whether they are a natural mutation caused by the massive amounts of radiation leaked into the surrounding lands, or the product of genetic modification is still hotly debated.

Over the centuries following the end of the final wars, these mutant humans quickly spread across the former Soviet Union and have been found in Asia and as far as the Mediterranean, and even on the British Isles.

These mutant humans have the overall appearance of a normal human, except that their arms are exceedingly long, so long that they drag their knuckles while standing upright. The average height of these mutant humans is only around five feet and they weigh around 120 pounds. They are very lean and do not appear to be terribly strong. When they are chasing someone or something these mutants tend to lope on all fours, moving faster than one would think possible.

These mutant humans live together in small communities, typically made up of several family groups. They are as intelligent as Pure Humans and humans, (see Wisdom from the Wastelands issue 4: New Races for more details) and their personalities run the entire spectrum from helpful and friendly to downright evil and destructive. For the most part they are neutral and will only engage in hostilities with creatures that threaten them or their homes.

Like many of the mutant tribals that inhabit the wastelands, these particular mutants typically just wish to be left alone to live out their lives. Sometimes they are open to trade with other tribes or groups for items or basic survival goods that they might need, or when they have an abundance of one resource, but for the most part they simply wish to be left to their own devices. One of their best trade-goods are the high quality pistols and rifles that they create. These weapons cost 50% more than other similar weapons, but they give a bonus of +1 to hit and +1 per dice damage, and anytime the weapon has to save or lose condition level, the weapon gains a +1 to the save, and all condition level damage is reduced by one, which can translate into the weapon taking no damage at all.

If they fight, these creatures will always use primitive firearms or artifact weapons in