Ice Spider

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 1d8
Alignment:  Chaotic
Movement: 150’ (30’)
AC: 4
HD: 8
Attacks: 1 Bite or 4 leg bashes
Damage: 1d6 plus class 11 poison or 1d4 / 1d4/ 1d4 / 1d4
Save: L8
Morale: 9
Hoard Class: Incidental

Most insects hate the cold and simply cannot survive in it. But with all the mutagenic compounds that are loose in the post-apocalyptic world, life adapts, mutates or simply ceases to exist.

These gargantuan mutant arachnids are but one of many insect species that have mutated and adapted to life in conditions that would kill many other insects. In fact, they prefer the cold and don’t care for heat at all.

These creatures have grown to gargantuan (for spiders) proportions, with a torso being four feet in diameter and the legs reaching an easy eight feet in length. The creatures are quite heavy, weighing around 200 pounds each.

These creatures tend to live in forests, ruins and on hills and mountains. They like to make their lairs inside caverns or deep dark locations that are out of the sun. These mutant insects have massive territories, typically covering around 10 or more miles, and unlike other species of spiders, these are not solitary, they actually work together and share the spoils of the hunt.

Even though they have the intellect of insects, they have been known to work together to set up ambushes, traps, herd prey or even use flanking maneuvers.

In combat, prey is first bitten in order to paralyze them. Once the target has been rendered immobile, they quickly wrap the victim up in a cocoon of spider silk and drag the victim back to their lair, where they are then hoisted up into the air and hung from the ceiling.

While the creature is immobilized, these mutant arachnids will feed off it, each spider drawing at least 10 hit points of blood or bodily fluid a day until the victim is reduced to a desiccated husk.

They are not done with the victim at this time though. After all fluids have been drained, the spiders lay 1d100 eggs into the corpse. These eggs take 1 week to grow and hatch and the young spiders then consume all the remaining flesh and organs, leaving nothing but bones filling the spider silk sack.

Once the food is gone, the young spiders will then leave the lair and head off into the wilderness to set up their own lairs and hunting territories with their egg mates. It takes about 4 years for the young arachnids reach full maturity and many of these creatures fall prey to other predators.

These creatures are very vulnerable to heat and take triple damage from any heat based weapon.

Even though they are deadly predators, many species of creature hunt the spiders in return. Their blood acts as a natural anti-freeze and any