Giant Dung Beetle

Michael O. Varhola

Presented here are game stats I created several years back for a monstrous version of a dung beetle that I used in a scenario set in an Egyptian necropolis. Following are stats for a mundane Large creature of this sort, but I also created a Huge Fiendish version of this monster and placed it in the underworld-like catacombs beneath a temple to Set. Note that I updated the movement information for this monster based on my recent discovery that such creatures can fly! 



Large Vermin

Hit Dice:  7d8+21 (52 hp)

Initiative: +0

Speed: 20 ft. (4 squares), fly 20 ft. (poor)

Armor Class: 19 (–1 size, +10 natural), touch 9, flat-footed 19

Base Attack/Grapple: +5/+15

Attack: Gore +5 melee (4d6+9)

Full Attack: Gore +5 melee (4d6+9)

Space/Reach: 10 ft./5 ft.

Special Attacks: Trample 2d8+3

Special Qualities:  Darkvision 60 ft., vermin traits

Saves: Fort +8, Ref +2, Will +2

Abilities: Str 23, Dex 10, Con 17, Int —, Wis 10, Cha 9



Environment: Deserts

Organization: Solitary, Cluster (2–5) or mass (6–11)

Challenge Rating: 4

Alignment: Always neutral

Advancement: 8–10 HD (Large); 11–21 HD (Huge), 22+ HD (Gargantuan)

Level Adjustment:

Vermin of this sort subsist on dung and various subspecies roll it into spherical balls that they push around, store it in tunnels, or simply dwell within it. There is virtually no limit, given enough time and dung, to the size such creatures can grow to; a Large giant dung beetle is about 10 feet long, and Huge one is the size of a large elephant. Giant dung beetles often have large antlers that they can use in combat, but some such monsters are not so equipped. As creatures adapted to eating very soft food, however, dung beetles do not have an effective bite attack.

                Trample (Ex): Reflex half DC 19. The save DC is Strength-based.