Ghost People

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook and co-author of its Wisdom from the Wastelands game supplement.

Ghost People

No. Enc: 4d4
Alignment:  Neutral
Movement: 90’ (30’)
AC: 3
HD: 7
Attacks: 1 Ranged weapon or 2 melee weapons, 2 fists, or 1 bear trap fist.
Damage: 1d6, depends on type of melee weapon, or 1d4 / 1d4 or 2d8
Save: L7
Morale: 10
Hoard Class: VII (x3), XV, XVI

Hidden in secluded valleys and arroyos of the great Mojave Desert are numerous small towns that had served as entertainment getaways for the Ancients who lived in the region, and were particularly popular with the residents of Las Vegas and many of the larger cities in California.

Many of these towns and resorts survived the final wars relatively untouched by the battles that waged across the globe. Those who were in these safe havens felt that they were extremely lucky and were spared the worst of the terrors wrought upon the other towns and cities.

But eventually the war did find these islands of seclusion and safety and things went horrifically wrong for the staff and the vacationers who managed to stay safely hidden away for as long as a decade after the end of the final wars.

Rumor has it that the scientists who were hidden away in their mountain facility, the same scientists that were responsible for the undead horrors known as the Lobotomites, decided that it was not fair that these small communities should have been spared the horror that struck so many others and ended up seeding the communities with a tailored toxic weapon which killed many of the survivors, but mutated the majority of those who were exposed into strange, semi-human mutants.

All Ghost People appear to be the same. They are always clad in ragged or what appear to be home-spun hazardous material suits and gasmasks. Some of the suits are hooded, while others are not. The eyes glow a bright luminescent green that can be seen for hundreds of yards, even in the darkest of night or through fog, dust, smoke or other similar visual inhibitors.

When they are first seen, these mutants move about slowly, shambling around like the zombies that have been spotted wandering the wastelands from time to time. They appear to be slow and unaware of their surroundings, and can be seen standing and just staring off into space for hours on end. This is but a trap however, a way for the creatures to lure unsuspecting prey in so that they can attack.

In combat these creatures move with amazing agility and grace, and even though their armor does not provide much in the way of protection, their agility makes up for it. They will attack at a range, using small spears and gas-bombs, or they will attack up close, using their hands or sometimes large claw-like traps that they can wield with shocking ferocity. They do not use any manner of firearm however, and are never found