Gargoyle

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 1d12
Alignment:  Neutral
Movement: 120' (40')
                     210’ (70’) Fly
AC: 6
HD: 7
Attacks: 3 (bite, claw, claw)
Damage: 2d4 and special / 1d6 /1d6
Save: L7
Morale: 7
Hoard Class: None

The Gargoyle is so named because of their unusual appearance and the fact that daylight turns these creatures to stone. The creature appears to be the cross between a mutated primate as well as a lizard. These creatures are about 5’ in height and weigh around 100 pounds. They are not that physically imposing, but their natural attacks and ferocity more than make up for it.

Although they have slightly simian features, their bodies are covered in small scales that provide slight protection against most attacks. The mouth is filled with dagger-like teeth and all four limbs end in wickedly sharp talons that can easily rend most flesh and light armour, but always has trouble with metal.

The creatures are asexual and are capable of reproducing without engaging in sexual intercourse. Once every 18 months the creatures are compelled to search out an appropriate location to lay their clutches of eggs. They prefer to nest in the highest mountains or the ruins of skyscrapers and the like.

As a result, these creatures have a deadly rivalry with the Wyverns for territory and will always attack one another on sight. If it wasn’t for the un-usual toxin that these creatures have in their bites, the Wyvern would typically win in any encounter.

Each creature is capable of laying 2d3 eggs at a time and the eggs take 5 months to fully develop before they hatch. When this occurs, the young take another 4 years to fully mature. During this period, the young always stay with the parent and if more than one creature shares the same nesting area, all adults take care of the young, even if they come from a different parent.

These mutants are only somewhat intelligent, and are capable of understanding bits and pieces of the local dialect, although they have no need or desire for contact with outside creatures.

These creatures have no use for technological artifacts and when they are discovered, they either dispose of them (typically by dropping them from great heights), or just leave the items where they were discovered.

In combat, these mutants have two main attacks. First, they have a toxic bite that if the target fails to save against poison; their bodies solidify and become stone. The process takes a single round and the target is killed during the process.

If this tactic fails, the mutant then attempts to rend the creature with its claws. If a creature proves to be too much of a challenge, the creature will attempt to flee, having no stomach for fights they can’t win quickly or easily.

These creatures are quite vulnerable during the daylight hours.