Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 1d10
Alignment:  Chaotic
Movement: 90' (30')
                     Swim 120' (40')
AC: 6
HD: 8
Attacks: 3 (bite, claw, claw)
Damage: 1d8 (plus special, see below), 1d6 / 1d6
Save: L6
Morale: 5
Hoard Class: None

The Flukeman is a disgusting genetic aberration that was first discovered decades before the final wars. This creature is a heavily mutated flatworm that lives in filth and decay. Found in sewers as well as other heavily polluted areas these creatures are for the most part content to wallow in the filth and eat whatever catches their fancy.  These creatures are a constant threat and nuisance in larger communities, where they live in the sewers and dumps, preying on the unsuspecting.

However, they do have an insidious means of reproduction. They carry dozens of larvae in their mouths, which are circular in shape and have four large puncturing teeth situated evenly near the top and bottom, while a smaller, second jaw is located on the inside which contains even more teeth.

They are cunning, but possess only a low level rudimentary intellect. Despite this they are often quite cruel and seem to take a perverse pleasure in stalking would be prey (or hosts), instilling as much fear as they possibly can before attacking.

The creature is pale skinned, being a sickly white in color and quite wrinkled. Its eyes are a greenish yellow and are located on the head, as a human's would be. It has to small, nearly vestigial ears and its hands have only three long fingers that end in nasty claws.

These mutant creatures are completely genderless, being neither male or female and having no external sexual organs. They reproduce via transmitting larvae, which they all carry in their mouths.

In combat, the creature will attempt to bite a target. If it does so, the target must make a save versus poison or become infected by 1 to 6 of the mutant’s larvae.  Each creature is able to inject 1d6 plus 10 larvae per day, and larvae used are replenished at the rate of 1d3 per day.

Those that fail find that they have a terrible taste in their mouths, as well as a sore throat and have difficulty swallowing. This will last for 1d4 days. When the final day arrives, the larvae will then eject itself from the hosts mouth, tearing its way up through the throat, causing 6d6 damage. If the host survives they heal normally, but more often than not the host is killed as the larvae expels itself from their body.

The immature larvae have only 1d6 hit points and a AC of 9, but move at astonishing speeds (double the regular movement rates) and will head to any cover they can find, doing their best to escape. They have only 48 hours to find water (the filthier, the better). If they