Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

 No. Enc: 1d4 (6d8)
Alignment:  Neutral
Movement: 120' (40')
AC: 6
HD: 14
Attacks: 3 (bite, claw, claw) or by weapon or 3 (kick, claw, claw – female only)
Damage: 1d6, 4d6 / 4d6 or by weapon or (2d6 / 4d6 / 4d6 – female only)
Save: L14
Morale: 11
Hoard Class: None

Ferals are a mutant race that existed before the final wars. They supposedly had been around since the 1800’s, when it was discovered that a young man had the ability to regenerate from any wound he sustained.

As would be expected, when the government discovered this mutant, they decided to experiment on him to see if they could create more like him to be used as soldiers. The experiment bore fruit, and many generations after the last bomb was detonated, these Human Mutants still roam the land.

At first glance, these mutants appear as Pure Humans or Humans (see Wisdom from the Wasteland issue 4: New Races for more information). There is no way to distinguish them from other pure humans.

They have the same height and weight variances as their non-mutated cousins, but the major difference is that once they hit their early to mid-thirties, they stop aging. It is said that the original mutant, a man named James Logan still walks the wastelands to this very day, which would mean that he is more than half a millennia old.

The reason that they are called Ferals is that they often go into berserker like states whenever they go into combat. They are killing machines, pure and simple and will willingly wade into combat, taking hit after hit and coming back for more as their bodies heal the damage they sustain.

Whenever one of these mutants engages in combat, they must make a will power check (roll under their willpower score) or be forced to attack the nearest target full out for 1d12 rounds. This means friend or foe.

Often when they are working with others they insist that they head into combat first, as to protect their comrades in arms. Even after they have dispatched their target, it is dangerous to be around them because of this berserker-like state.

Males and females differ in one way when it comes to their natural weapons. The males have three long claws that extend between the knuckles on their hands, whereas the females only have 2, but they have one that extends from between the big toe and the second toe on each foot.

The females will not bite during combat (some say they find that undignified) but they will use their arm claws and the kick.

Both members of the species are brave to a fault. They will never willingly leave a fight or leave friends or companions behind.

As a species, they are capable of interbreeding with Pure Humans, Humans and