Chris Van Deelen

No. Enc: 5d10
Alignment:  Chaotic
Movement: 150’ (50’)
AC: 4
HD: 3
Attacks: 2 bite and 4 claws
Damage: 1d6+3 / 1d6+3, 1d4+1 / 1d4+1 / 1d4+1 / 1d4+1
Save: L3
Morale: 11
Hoard Class: N/A

Although the world was for all intent and purposes destroyed during the final wars, there were enclaves and other communities which managed to survive the massive destruction. Some were relatively unscathed, others seemed to have thrived and even prospered. No one knows how this happened, but the evidence is out there, in the wastes.

One particular enclave known as the capital (although it had nothing to do with Washington or any other major capital before the final wars), survived and used genetic manipulation quite extensively. They created all manner of bio-engineered creatures to use as guards and for more nefarious purposes.

The genetic-engineers created a humanoid creature which seemed to have no other purpose but to be a terror weapon, something they unleashed in waves against enemies of the state or other communities which somehow displeased or proved to be an impediment.

These creatures are pale-skinned humanoids, which can move with surprising speed. They have no eyes, and the hands have only three sharply taloned claws and an opposable thumb. There is no visible nose, and the mouth is filled with sharp, tearing teeth.

If these creatures possess any intelligence, they keep it well hidden. They are pack animals, driven by instinct to kill and feed. That is the only driving force in their lives – they have no genetilia and as such cannot reproduce, meaning they can only be created in the laboratories of the genetic engineers who created them.

When engaged in combat, the creatures will swarm a target, using their superior speed to engulf them in a cocoon of rending claws and teeth. They have no sense of tactics, they will not flank or use any manner of thought when it comes to engaging in combat. All they will do is try to take down a target as quickly as they can and feast off the flesh.

Despite being eyeless, they have exceptional hearing – but this is also a drawback. They can hear a mouse fart at a mile, but any sonic-based attack will automatically inflict four times the damage, and they must make a saving throw versus death or become permanently deafened. If they roll a 1-5 on this saving throw, the sonic attack is too powerful and it causes massive trauma to the creature’s brain, killing them instantly.

Mutations: Aberrant form (natural weapons), albinism, increased senses (hearing), vision impairment, vulnerability (sonics)

Source: The Mockingjay Part 2 (2015)