Eaters

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook and co-author of its Wisdom from the Wastelands game supplement.

No. Enc: 1d8 or 10d10
Alignment:  Chaotic
Movement: 60’ (20’) (120’ (40’))
AC: 3 (6)
HD: 3 (150 hit points)
Attacks: 1 (bite) or 2 (claw, claw) or special
Damage: 1d6 or 1d3 / 1d3 (see description)
Save: 3
Morale: 8
Hoard Class: I, II, III

It is speculated that Eaters are genetically engineered rats that were specifically designed to be mobile waste-disposal units to be used in outer space. Of course that is just speculation and there is no lack of speculation in the wastes.

These small creatures stand only about 2 feet in height at the most and weigh about 10 pounds. They are covered in coarse hair and have large mouths filled with sharp teeth, three fingered hands and toes on stubby little arms and legs. They have blood red eyes and can clearly see in the dark.

And they’re just plain mean.

Although very animal in appearance, they are quite intelligent, and have a wickedly twisted sense of humour. Why is it small creatures are almost always like that?

They have distinct personalities and love to eat and cause as much trouble as they possibly can. They have a highly developed sense of smell and, like a shark which can sense a drop of blood in water from a mile away; they can smell any type of edible food from up to ten miles away and home in on it like the proverbial shark.

Because of their intelligence, they are fully capable of using tactics and due to their small stature, can easily lay in wait to ambush or simply hide in locations no one would think to look.

And they are capable of breaking just about anything they get their hands on, so are quite willing to disable power grids, computer systems, and so forth, all in their never-ending pursuit of their next meal. And to make matters worse, and are capable of using tools and equipment, although they prefer to use their natural weapons for combat.

Individually, they are not much of a threat, although they are able to shoot spines out of their fur that are coated with a class 11 poison, which in on itself is dangerous enough. They have 3d6 such spines on their body and re-grow any that have been used at the rate of 1d3 per day.

The most terrifying aspect of these spines is that once a target has become paralysed, just one of the eaters can inflict enough damage through its bites to kill most human-sized creatures before the toxin wears off.

What makes them extremely dangerous is that when there are more than 25, they can combine their bodies together to create a massive rolling ball. The movement of the ball is double that of the individual creature and anything that is caught in its path must make a save versus death or be literally eaten down to the bone,