Dream Stalker

Chris Van Deelen

is going on and decides to fight back. Like the victim, any wounds the mutant sustains in the dream appear on its corporeal body. Unlike the monster, the victim has no actual control over the dreams, and is only able to use weapons and mutations it possesses in real life.

There is one exception. If the victim has neural telepathy , it can do everything the mutant can do, except heal itself by causing damage to the monster. As a result, it goes without saying that this creature avoids any potential victims who may possess neural telepathy .

If the mutant attempts to scare a creature, it is allowed a save versus death. If the save fails, the creature is forced to flee from the monster (in the mind of the victim) for 1d6 rounds. Each round that the creature is cowered by the fear, the mutant regains 1d4 hit points (and can build up a store of hit points, much in the same manner as vampiric field).

This monster can use this ability as often as it wishes, and typically enjoys inflicting terror on the victims even as it chases them down to 'feed' off their life-force. Although they are terrible predators, they are vulnerable in the real world and they take great pains to never, ever reveal their real physical appearance while they are hunting in the mind of their victims.

The only sure fire way to determine if someone is a one of these horrific mutants is to actively search for the creature and look for any wounds that its physical body will display that it sustained while stalking its prey in the dream world.

When found, they are generally put to death quickly and usually quite painfully, as the former victims seek to extract revenge for the horror and torment the monster put them through. Those who lived, that is.

Mutations: Fear generation, neural telepathy (special), shapeshift (special), vampiric field (special)

Source: A Nightmare on Elm Street (1984)