Chris Van Deelen

No. Enc: 3d6
Alignment:  Chaotic
Movement: 90’ (30’)
AC: 7
HD: 6
Attacks: 1
Damage: By mental mutation
Save: L10
Morale: 8
Hoard Class: V, VII, XXII

The final wars devastated the globe, destroying cities and in some cases turning entire nations into toxic and radioactive wastelands which may never become habitable again. Life has always managed to survive, even in these most inhospitable locations.  Many humans managed to find shelter of varying degrees and it is in one of these less-than-optimal locations that the mutant humans known as the doombringrs were born.

Radiation leaked into the shelter that housed hundreds of humans. It killed many but mutated the rest and their descendants. They still appear to be human, although they are completely bald and many show radiodermatitis (scarring and loss of pigmentation). Radiation has also twisted the minds of these people, bestowing powerful psionic mutations – at a cost.

All members of this group worship the nuclear weapons that were used and the radiation that was released. They actively seek out weapons of mass destruction and plan on using them to destroy the planet, even if it means their own extinction. Even if they can find small weapons, they gladly smuggle the devices into communities and detonate them, bringing the glory of the atom to all non-believers.

In order to accomplish this, the humanoids often don disguises to cover their appearance, allowing them to pass for regular humans. They are also empathic and telepathic, able to read the thoughts and emotions of those around them, and can mentally control a target into doing what they wish (which is more often than not very violent), and manipulate what someone might see, further disguising themselves and their mission.

When engaging in combat, they are able to employ their mind thrust every round, although they can only use their killing sphere once per day, and other members of their species are not immune to this, so they have to be careful when using this mutation! They have a will power score of 14+2d4.

For the most part they shun the use of weapons – why bother when they possess such powerful psionic abilities? If faced with an opponent that is tougher than they bargained for, or somehow immune to their psionic attacks, they will pick up weapons to use against such foes, but more often than not will use their telekinesis to try and pull a weapon out of the hands of a foe to turn against them.

This is accomplished by making a successful mental attack – and then a grapple check. The creature’s Strength for this check is equal to their Will Power score, and if it succeeds, they can pull the weapon out of the hands of their target and turn it against the original owner.

Doing such is not their favorite tactic – instead they prefer to use their possession mutation, which allows them to force the target to do whatever they desire – which is typically turning the weapons they have against their companions. The effect of this mutation only lasts a single round however, forcing the creature to attempt to control them once again.

One of their favorite tactics is to infiltrate a community, especially a powerful community – one that possesses weapons of mass destruction, and eventually find their way to where the weapons are stored and then use their ability to force the owners to detonate the weapons. This will always kill the creature, but they are content with this, knowing they are well on their way to accomplishing their endgame.

For the most part these creatures cannot be reasoned with or negotiated with, as they are only interested in spreading death and destruction across the globe. Occasionally they might appear to bargain with groups, but that is a ruse – once they find what they are seeking, they will then attack the group and force them to kill one another.

Mutations: Bizarre appearance, empathy, increased will power, killing sphere, mental phantasm (modified), mind thrust (modified), neural telekinesis, neural telepathy, possession (modified)

Source: Beneath the Planet of the Apes (1970)