Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.
No. Enc: 3d6
Movement: 150’ (50’)
Attacks: 1 Bite
Damage: 2d4 plus special (see description)
Hoard Class: Incidental
These horrible monsters are yet another creature that had managed to find its way into our reality when a dimensional barrier breach occurred in the city of New York. Along with the Chew Wasps and Acid Jelly Sacks and numerous other ‘alien’ monstrosities, these creatures plagued the city for a short period of time before the breach was finally closed.
As the name suggests, these monsters are gargantuan centipedes. They are obsidian black in color, and the darkness of their bodies seems to absorb light. The average creature is around five feet in length, but there have been ones spotted that are easily up to twenty feet. The smaller versions weigh around 200 pounds, with the largest well over a ton. The head has a dozen black eyes, which can be seen against the obsidian armor plates that cover it. The mouth has a pair of pincers that can draw prey into a large gaping maw that is filled with hundreds of crystalline inward-pointing teeth.
This pan-dimensional monstrosity has a wicked bite, and anyone bitten is subjected to a paralytic poison. The poison does not kill; it simply numbs the victim to all pain and sensation, rendering them incapable of movement for 6d6 hours minus their constitution score (in hours) if a save versus poison is failed. The minimum length of time for the venom to paralyze is 1 hour. Even a successful save means that the victim is inflicted with the ‘ slow mutant ’ mutation for 1d6 turns.
The chitin shell of the creature is very tough and getting through to cause damage can be difficult at times. It is immune to any light (laser-based) attack and any kinetic attacks face a damage reduction of 8 points.
These creatures have a single goal. They only want to attack and paralyze creatures in order to turn them into hosts for their young. They will attempt to bite and paralyze the victim. If too many of the creatures are defeated, then the larger, more aggressive members will then attack. Once the victim has been sedated, the creatures will then haul it off underground, where the largest member of their entourage will then burrow into the belly of the victim, causing 3d6 damage and lay 2d12 eggs.
These eggs will require 12+2d6 hours to mature and once they do the young will hatch and cause 1d6 points of damage per round per insect. It takes each insect 1d4 rounds to exit the body.
But even then once the creatures have left the host’s body, they will continue to eat, causing 1d6 points of damage per round. There is no attack roll required because the victim is paralyzed. Once the