Desert Scavengers

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook and co-author of its Wisdom from the Wastelands game supplement.

No. Enc: 1d20
Alignment:  Neutral
Movement: 60’ (20’)
AC: 7
HD: 4
Attacks: 1 (by weapon type)
Damage:  by weapon type
Save: L4
Morale: 4
Hoard Class: VII (artifacts 100%), VIII x3 (100%), XII, XIII

Desert Scavengers are a race of mutated rats that have grown in size and intellect. These small creatures are typically only 3’-4’ in height and weigh a scant 50-75 pounds at the most.

Outsiders rarely ever seen what they look like because for the most part, these mutants are always covered from head to toe in heavy brown cloaks that protect them from the heat of the sun as well as the elements that are found in the harsh conditions they live in.

They’re small bodies are covered in a fine black fur, and the faces although still rat-like in appearance have far more human features, although they still retain the pointed teeth and whiskers. One of the most startling features of these mutants are that its eyes are a bright yellow in color and can be seen glowing from beneath the hoods of their robes, even in full daylight.

Mutation dealt the creatures a bit of a blow physically. They are quite weak and have to work together in small family groups. Due to their small stature and the fact that they now walk on their hind legs, they are significantly slower than most other desert dwelling creatures. What they lack in stature and physical prowess they make up in intelligence and the ability to use and modify weapons that they find.

These creatures always stay together in small family groups and typically travel around in rebuilt or repaired vehicles that they manage to find (or in some cases steal) in the hot terrain that they call home.

Even though they are in family groups, males and females pair off and become mates for life. The females have a short gestation period of only 3 months and give birth to a single pup. Even though these mutants pair off like this, they have the help of the entire family group when it comes to raising and caring for the young. Like their ancestors, the young grow fast, reaching full physical maturity in only 24 months, although it takes almost a decade for the creatures to mature mentally.

Although loathed by some communities, others welcome these mutants, as they are master tinkers and always have a plethora of artifacts to trade or sell. These creatures even offer their services to fix or even identify artifacts that are brought to them… for a price.

More unscrupulous members of their kind have been known to tell people that a particular artifact they have brought to be identified is just junk and offer to take it off their hands for a pittance, when in reality the item is quite valuable. This has given these mutants a bad reputation in a lot of