Deathclaw

Chris Van Deelen

No. Enc: 1d6
Alignment:  Neutral
Movement: 150’ (50’)
AC: 2
HD: 16
Attacks: 3 (bite, claw, claw) or 3 (horn gore, claw , claw) or 1 (jump)
Damage:  1d12 / 3d10 / 3d10 or 2d12 / 3d10 / 3d10 or 5d10
Save: L16
Morale: 6
Hoard Class: XVI

The origin of the Deathclaw species is shrouded in mystery. Unlike most mutant creatures that are found in the wastes, these deadly mutants appeared almost overnight and all across the globe in the span of a handful of months.

This has led to the wasteland scholars speculating that they were biological weapons created by the Ancients that got loose, or were released into the wilds. But that would mean that the Ancients would have had to have had the creatures stored everywhere and would have had the means of a co-ordinated release.

Others believe that like the Brain Lasher species, these creatures are in fact extra-dimensional beings that found portals to the wastes and decided to populate the world with their kind.

Simple fact of the matter is that these mutants are now found almost everywhere and are deadly predators. They have been given their name from their powerful talons that make short work of any creature that they encounter, and their hides are very thick and difficult to penetrate with most weapons.

These creatures look like massive bipedal lizards. Each member of the species, both the male and females stand anywhere from 6-10’ in height and weight between 500 and 750 pounds. They have thick pebbly hides which, depending on the location they live in, are shaded to match the surroundings. For example, these creatures found in deserts will be brown with shades of light tan and even white, while those found in forested regions will be various shades of green. The only locations they haven’t been found in so far are the arctic regions. It is very clear that they don’t like the cold.

Despite the bestial visage, the eyes have the keen light that only intelligent species possess, and have proven time and again that they are expert tactician’s and are highly intelligent, although they have yet to be seen using or employing artifacts of any sort. 

They are not truly evil by nature; just they’re predators and consider most other life-forms to be nothing more than food. They do have a language, which consists of mainly growls, grunts and howls, but there have been individual members of the mutant species that have been known to converse in the local common dialect.

Some of these creatures have even been known to form bonds of friendship with others, although that is exceedingly rare, and typically involves acts of kindness (feeding, helping defend the lair, or even healing injuries).

Once one of the creatures decides it wants to make friends, it is best to accept the offered hand (or claw if you will), because refusing will be taken as an insult and a death will occur (typically the offender).

In the wild, these creatures form packs, with the alpha being the largest and