Deadly Slug

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook and co-author of its Wisdom from the Wastelands game supplement.

No. Enc: 1d6
Alignment:  Neutral
Movement: 60’ (20’)
                     60’ (20’) Swim
AC: 3
HD: 12
Attacks: 3 (bites) or 2 (spiked claws) or toxic weapon
Damage: 3d6 / 3d6 / 3d6 or 2d8/ 2d8
Save: L12
Morale: 10
Hoard Class: None

Deadly Slugs are mutant slug-like creatures that have grown to gigantic proportions and have developed actual limbs to help them move around more efficiently. These creatures are typically about 8’ in height and weigh over 600 pounds. They appear as to be massive three headed monstrosities with two flipper-like limbs to help propel them and two long jutting arm-like appendages that end in three claws. The skin is blood-red and quite thick, able to withstand a lot of punishment before any true harm gets through to the creature.

The most disturbing aspect of these creatures is that the three heads appear to be completely blind and have no obvious organic sensors, that and the mouths are huge and filled with row after row of dagger-like teeth. The best thing for a creature being hunted by one of these monsters is to run. Fortunately for them, these mutant monsters are quite slow and have to rely on surprise to catch their prey. However, the slugs are able to shoot streams of class 10 poison up to 30’ feet. Any creature hit by this toxic attack if they fail their save against poison are paralysed for 1d6 rounds.

It doesn’t matter where a victim hides, these mutants can find them. Despite the fact that they don’t have any normal senses, this doesn’t hamper them in the least. They are able to sense life energy up to 180’ from their location and can home in on it, no matter the barrier that might be between them and their next meal. Typically this is enough time for the monster to approach the victim and to begin to feed at their leisure.

These creatures live in the ruins of the Ancients cities and other installations across the globe. They are never found anywhere else, although they do prefer to live in humid or wet conditions.

The creatures are asexual and breed after feeding. Once they have consumed 20 hit-dice worth of food, they begin to grow eggs in a sack that is at the rear of their bodies. The eggs take 20 days to fully develop and then the creature then drop the clusters of eggs (3d6) in pools of water.

It takes the young 45 days to fully mature before they will break free of their eggs. Each mutant is only 1 foot in length and they have only 1 hit dice. As long as they have a steady diet, they grow very rapidly, gaining 1 hit dice for every 5 hit dice of food they consume.

Depending on the source of food, they can reach their full size in a matter of a few weeks. If