'Dagon' (H.P. Lovecraft d20)

Michael O. Varhola

One of the things that struck me upon re-reading "Dagon," H.P. Lovecraft's fourth published story, is that people seem to assume that it is about a unique being named Dagon, but it seems fairly clear that the creature that appears in the story is just one member of its species (and Lovecraft does not say anything to indicate, for example, that it is the last of its kind). This monster, perhaps more accurately termed a "Child of Dagon," seems like the most appropriate element for this post.


Child of Dagon:  Large Monstrous Humanoid (Aquatic); CR 3; HD 8d8+40; hp 76; Init +2; Spd 40 ft. (8 squares); AC 17 (-2 Dex, -2 Size, +11 Natural), touch 6, flat-footed 19; Base Atk +8, Grp +25; Atk +15 melee (1d8+9, claw) or +15 melee (2d8+13/x3,  harpoon) or +13 ranged (2d8+9/x3, harpoon); Full Atk +15 melee (1d8+9, claw) or +15/+10 melee (2d8+13, harpoon) or +13 ranged (2d8+9/x3,  harpoon); AL NE; SV Fort +9, Ref +6, Will +8; Str 29, Dex 6, Con 21, Int 13, Wis 14, Cha 8.

Children of Dagon are hulking scaly humanoids that stand at least 10 feet tall and have "webbed hands and feet, shockingly wide and flabby lips, (and) glassy, bulging eyes." They dwell deep beneath the sea, where they  routinely hunt creatures as large as whales, and worship dark, ancient gods in massive submarine caverns. Depraved or foolhardy people sometimes seek them out for aid or their knowledge about the secrets of the deep ocean.

Skills: Knowledge (any one) +12, Listen +4, Spot +13, Survival +13, Swim +17. A Child of Dagon receives a +8 racial bonus on any  Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Feats: AlertnessB, Great Fortitude, Improved Initiative, Lightning Reflexes.



A Child of Dagon will often attempt to grab a victim or impale it with its  harpoon and then drag it down into its watery lairs, where the monster will typically eat, enslave, or sacrifice such unfortunates to their misshapen deities (or some combination thereof).