Chris Van Deelen

No. Enc: 3d4
Alignment: Neutral
Movement: 360' (120')
                     30’ (10’) Ground
AC: 4
HD: 1
Attacks: 1
Damage: 1d3
Save: L1
Morale: 4
Hoard Class: V

A mutated bird that is incredibly common everywhere in Europe. These creatures appeared only a few decades after the final wars and due to their prolific breeding habits, spread rapidly across the continent. In many places, these mutants have caused the extinction of other mutant avian creatures.

Many argue that the crow is not in fact descended from crows, but possibly from bats. No matter what species they originated from, they hold very little resemblance to that life-form. These creatures have far more in common with the millions of years extinct Archosaurs.  The creatures are quite small, usually only a foot in length (two if you count the tail), and the three foot wingspan. They are very lightweight, only massing around ten pounds. They are hair and featherless, and instead have tough leather-like flesh. They have a small mouth to use for feeding. The one aspect of these creatures that earned them the name is that they have a very distinctive crow-like call.

These mutants flock together and take multiple mates. They will mate three to four times a year and each time they lay a cluster of 1d6 eggs. The chicks hatch and are capable of flight within one week of hatching. They fully mature in a single year and are able to mate and produce offspring of their own.  They are pure omnivores but prefer dead and rotting meat to anything else. Due to the nature of the wastes, these creatures rarely go hungry.

In combat, the creatures flock together and attack in a very unsettling seemingly co-ordinated manner. Each individual will attack one after another, and as soon as one hits, the remaining members of the flock that have not attacked will receive a +1 to hit (which is cumulative). Even if one or more members miss, the bonus will remain for the rest of the round. Also, the damage likewise increases by +1 per successful attack and is cumulative. Again, this bonus only lasts until the end of the current round.

The bite of the crow is dangerous in more ways than one. First they tend to carry diseases due to their preferred diet. Anyone who is bitten by a crow must make a saving throw versus poison or contract a random disease. Each flock tends to have the same disease and for every bite that the victim receives, they suffer a -1 to the save, up to a maximum of -5.

Secondly, the bites are mildly toxic and the victim must make a second saving throw versus Class 1 poison. The end result is that a flock of these creatures can be quite deadly to those unprotected and unprepared.

Like the crows of the past, these creatures are attracted to shiny items and often eat coins. Once they are killed the creatures can be cut open and sometimes coins or other small shiny objects will be found.

As is the