City Killer Mark 5: Scorpion Kaiju

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 1
Alignment:  Neutral
Movement: 2100’ (700’) On all four
                    1800’ (600’) Walking on hind legs
                    300’ (100’) Swim
AC: -8
HD: 600
Attacks: 1 charge, or 2 stomps, or 1 tail slap, or 1 bite, or one tail slap or one spit or tail fling
Damage:  60d6 and knockback, 25d6 / 25d6 or death / death, or 45d6 and swallow whole, 40d6 and knockback or see description
Save: L20
Morale: 11
Hoard Class: None

This particular Kaiju is unlike it’s brethren for a couple of reasons. First, this creature tends to run on all fours, even if the two front legs are disproportionately smaller than the rear. This makes the creature faster than the other Kaiju. It can still walk on its hind legs but it is slightly slower in that mode.

It also possesses two types of venom. It can ‘spit’ a huge globule of toxin at a range of up to 3000 feet. This is an area effect weapon and will cover a circular radius of up to 100 feet. It can also shoot this same venom from its tail, but it is a cone effect, and has a range of only 500 feet and is 30 feet wide.

The first type of venom is a deadly bio-toxin. Anything exposed to the venom must immediately save versus poison or die. Even those who save suffer 10d6 damage and each round that the victim is in contact with the toxin, they must continue to save until they are either killed or manage to escape it.

The second version of venom is pure acid. The creature has the same ranges and types of attacks as previously mentioned, but this acid is extremely deadly. Anything caught by the acid will suffer 20d6 points of damage, with the damage gradually reducing by 1d6 per round until it finally weakens to the point it is all but harmless. This is enough to destroy most vehicles, buildings and of course organic creatures.

It should be noted that all members of the Kaiju species are immune to both the poison and the acid.

Items carried by those unfortunate enough to come in contact with the acid must save versus death (using the characters saving throw) or suffer 1d6 condition levels of damage per round. If the Mutant Lord has access to Wisdom from the Wastelands issue 1: Artifacts , then the items must save versus acid.

Secondly, this creature has a scorpion-like tail. It mainly uses this tail for balance, but in combat it can ‘sting’ with it the way a scorpion is able to. This ‘sting’ can sink a ship, however. It can still use the tail like the other Kaiju’s. Targets hit by the monsters tail has to save against death or be knocked 5d100 feet from the attack, withstanding another 1d6 damage per 10’