City Killer Mark 2 Offspring

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook and co-author of its Wisdom from the Wastelands game supplement.

No. Enc: 10d10
Alignment:  Neutral
Movement: 120’ (30’)
AC: 4
HD: 8
Attacks: 3 (bite, claw, claw) or 1 (tail slap)
Damage: 1d10 / 1d6 / 1d6 or 2d6 plus special
Save: L8
Morale: 7
Hoard Class: None

Unlike the Mark 1 , the Mark 2 cares for its offspring. The Mark 1 Drones were nothing more than disposable hunter killers. If a Mark 2 has a nest and anyone is foolish enough to disturb it, not only do they face the danger of the offspring, but the wrath of the mother.

Each egg is approximately 5’ in height and weighs around 250 pounds. The young hatch after 6 months and when they emerge, they are ravenous.  When they burst from their eggs, they look like miniature Tyrannosaurus Rex’s, and are just as vicious and hungry as the long extinct ancient lizard.  The young will not attack one another but anything else around them is fair game. Sometimes they will fight over food, but it rarely ever leads to bloodshed.

An odd genetic quirk that has been discovered is that the young don’t achieve the size of the mother. This only happens if the mother is killed, and then only one of them will begin the metamorphosis into a full-sized monster. It doesn’t mean that the young are not dangerous. They possess the same mutations and natural weapons as the mother, except on a far smaller scale.

These creatures are very much pack animals, always staying together in their nest. If they venture from the nest, it is to hunt and they typically travel in packs of 3d6 members and use pretty amazing tactics when it comes to hunting their prey.

In combat, the creatures like to bite and claw at their victims. They can also use their tails and if anyone is hit by the tail attack, they must make a save against death or be knocked prone, becoming easier prey.

They possess a breath weapon like their mother, but on a far weaker scale. The weapon only inflicts 3d6 damage and anything hit by it suffers from class 3 radiation. The range of the breath weapon is only 50 feet and can affect only one target. The offspring can use this attack once every 6 rounds.

If they are hatched in a large community protected by their mother, they won’t attack the inhabitants, but will expect to be fed, and like their mother, they will defend the community from all attackers.

Mutations: Energy Ray (special)

Source: Godzilla (1998)