Calcium Eater

Chris Van Deelen

No. Enc: 1-2
Alignment:  Chaotic
Movement: 240' (80')
                     300' (100') Fly
AC: 0
HD: 11
Attacks: 4 claws & special
Damage: 2d4 / 2d4 / 2d4 / 2d4 & special
Save: L11
Morale: 10
Hoard Class: V(x10), VIII (100%) x2

These bizarre mutants are almost pure evil in their temperament. No one knows why – maybe it is something to do with their mutations, or maybe it is simple temperament or the way that they’re raised. They are very cunning, highly intelligent and capable of great acts of cruelty and terror.

As a species, these strange mutants are always female. Physically, they are only somewhat larger than the normal mutant human, standing around six feet six. What is surprising is how little the creatures weigh due to their size, but that is because of their skeletal structure. Most of these mutants weigh only about 100 pounds.

Their faces are covered with a thin layer of flesh, which seems to prevent the creatures from eating, seeing or even breathing. As it turns out however, this is not the case. These are able to breathe as well as see through the layer, as it is quite porous. As for eating, they don’t need their mouths to consume sustenance. These creatures require calcium to survive. They gain this by literally pulling it out of the bodies of their victims via their hands.

In combat, these creatures use their hands with deadly effect. Because of their incredible speed, they are able to attack 4 times per round and even one successful hit will allow them to use their secondary attack. This secondary attack drains the calcium from the bones of the target, inflicting 3d6 points of damage to the creature if a save versus poison isn’t made.

These mutants will then gain back 1/3 rd of the hit points (if it has sustained any damage) and it can build up a hit point reserve in the same manner as those creatures that have vampiric field mutation. Note that even if all four claw attacks hit, only one will be able to cause the calcium drain.

A further result is that the target suffers not only the hit point damage, but loses 1d3 points of strength and also takes 50% more damage from bludgeoning or kinetic attacks. The lost strength is regained at the natural healing rate of the victim (healing rate per day), and the strength damage effect lasts for only 24 hours no matter how many times the creature was hit by the calcium drain. It should be noted that each attack will cause strength damage, and if a creature is reduced to zero strength, the victim perishes.

If there are no sources of live prey for the creatures to feed upon, they can still gain enough sustenance from bones to survive, although they don’t like it. They prefer their food to be fresh, straight off the hoof if you will…

Occasionally, these mutants will be overcome by the need to reproduce. They are capable of reproduction in the conventional manner but most sane