Brahmin

Chris Van Deelen

No. Enc: 4d20
Alignment:  Neutral
Movement: 120’ (40’)
AC: 5
HD: 6
Attacks: 1 ram, or 2 gores, or 2 bites, and trample
Damage: 2d8, or 1d12 / 1d12, or 1d6 / 1d6, and 2d6+4
Save: L6
Morale: 4
Hoard Class: None

Even with the advent of cloned meat – which incidentally had become the staple meat supplement to many people across the globe – cattle ranchers still made an excellent living by raising cattle. There were many who still preferred the ‘real thing’ when it came to the meat that they consumed.

When the final wars destroyed the Ancient’s civilization, millions upon millions of cattle survived the devastation, radiation and toxins that poisoned much of the globe. Like many other creatures, these staple food-animals were not spared from the effects of the nuclear contamination.

First encountered in what remained of the United States, Canada and Mexico, the mutant cattle known as Brahmin multiplied and spread like wild-fire. These mutant cattle were used for everything from a staple source of meat and milk to draft animals and of course the hides were used for everything from clothing to tents.

Some of these creatures were also used in times of war with other tribes across the wastes. After all, what village could stand up to a stampede of several hundred of these mutant creatures? The animals would plow through anything that got in their way, often wiping out entire communities in less than ten minutes.

Many people find the physical appearance of these mutant cattle to be repulsive. They all have two heads and long horns. The fur on the hides is splotchy at best, and often the creatures have odd tumor-like growths protruding from their bodies. Unlike their ancestors, these creatures have eight stomachs in which to digest food. The males have two full sets of reproductive organs, while the females have larger udders and are capable of producing more milk.

When engaged in combat, the creatures will try to head-butt and gore with their horns, or ram and knock a target down and then trample them with their hooves. This is a standard attack and if the ram succeeds, the target must make a saving throw versus death or be knocked prone. When the target has been knocked to the ground, the mutant will then be able to make one trample attack with a +4 to hit. If the target has not been knocked prone, then the animal can still attempt to trample, but the creature does not gain the bonus to hit. It is not often that these creatures will engage in combat, as they are typically quite docile and are content to wander and feed. Generally only when calves are threatened is when these mutant cattle will go on the rampage and will defend the young to the last.

The meat despite the physical appearance of these animals is highly edible and very tasty. Many post-fall ranchers have grown rich and prosperous from raising and selling the meat of these creatures. The milk is likewise very nutritious and has