Bonus Monsters for 'Wisdom from the Wastelands Issue #32: Shapeshifters'

Derek Holland

As usual, I created more monsters than can fit within an issue of Wisdom from the Wastelands . "Shapeshifters" was written before the WftW line was conceived by Chris as a supplement for Creatures of the Wastelands . It obviously took a while before "Shapeshifters" got their place in the WftW line, but they were released this week on the  DriveThruRPG, RPGNow, Paizo, and e23 retail sites.  Here are the creatures that were cut: 

 

Silar
No. Enc.: 1d8 (4d8)
Alignment: Neutral
Movement: 90' (30')
Armor Class: 3
Hit Dice: 6
Attacks: 1 (bite), special (see below)
Damage: 2d4
Save: L3
Morale: 6
Hoard Class: None

The silar has adapted to make extremely efficient use of food supplies in temperate forests and plains. During the night, the creature is a massive, carnivorous scarab beetle; during the day it becomes a herbivore, usually a white tail deer. The dual diet allows the silar population to be much higher than either species/form could achieve alone.

The deer form is fleet and agile, relying on its speed to outrun predators. But the beetle form is a beautiful, hulking threat. At 8' long and 3' tall, with deeply-grooved, shimmering, jewel-like abdomens and elytra (hardened hindwings), silar emerging from the darkness are something out of an elegant nightmare. Though the wings are functional, silar cannot fly because of their mass. Instead they use the wings to create a buffeting wind attack. All those within a 30' long by 10' wide cone must save versus energy attacks or be blown back 3d6 feet and take falling damage. Creatures over 250 pounds are immune.

Silar can also live underground, in ruins or caverns, but will always be found in beetle form because of the darkness. A change in light triggers their change in form, so bright lights at night force silar to transform into deer form and run away, confused. The deer form is prey to big cats, canines, and various mutants. People hunt silar in both forms, for meat and exoskeletons as the latter are tough enough to be made into simple weapons and tools.

Mutations: gigantism, metamorph, natural weapons.

 

Swarming Pine
No. Enc.: Swarm
Alignment: Neutral
Movement:
Fly 180' (60')
Armor Class: 3
Hit Dice: 12
Attacks: Contact
Damage: 3d8
Save: L3
Morale: 12
Hoard Class: None

There are many different kinds of swarming pines, with component species ranging from mice to lemming grass (see Wisdom from the Wastelands issue #5). This variety is characterized by a cloud of 1/4" long biting flies that condenses into a white spruce. The insects take tree form to rejuvenate and increase the size of the swarm: a larger tree means more insects. Average sized swarms are about 180' in diameter, while tree forms range from 10' tall saplings to 60' tall fully-grown evergreens.

It usually takes 3 months for this species of swarming pine to grow from 10' to 60'. When they reach this size, the trees transform into swarms of either male or female insects, which feed on plants and animals, respectively. After the swarms