Blood Suckers

Chris Van Deelen

No. Enc: 1
Alignment:  Chaotic
Movement: 120’ (40’)
AC: 4
HD: 12
Attacks: 2 claws, or 1 bite
Damage: 2d6 / 2d6 or 2d4 plus special
Save: L12
Morale: 7
Hoard Class: IV, VII

These mutants were first confirmed to exist well before the final wars. They were the mutated offspring of scavengers that tried to eke out a living around the radioactive ruins of Chernobyl. Several of these creatures were captured by the Soviet government and taken back to the laboratories for study. These mutants were not seen from again until centuries later as the final wars began.

As legend has it, the government had kept genetic samples of these creatures and ended up cloning the samples. These clones were then used to breed with captured female soldiers and with some genetic tweaks, an entirely new strain of these monsters were born and unleashed during the final wars.

The creatures appear as tall, pale pure humans until someone happens to get a good look at the face. That is where any semblance to humanity ends. They are tall, typically between seven and eight feet in height and weigh around 200 pounds. They also possess a sickly grey pallor. The bodies are usually covered by a short greyish-black layer of thin but coarse hair. The nose is nothing more than a hollow opening (similar to that of a skull) in the center of their faces and the eyes are a reddish-white, with no visible sign of pupils. The head is completely hairless and the mouth is nothing more than four tentacles, which rim a mouth filled with razor-sharp teeth. The feet have mutated so that they possess only three thick claws instead of toes.

These creatures are pure predators. They have the intellect of an animal and simply cannot be reasoned with. As the Ancients found out, they were best used as terror weapons and dropped en masse behind enemy lines to wreak havoc and terror.  These mutants will first find a quiet and secluded location, which they will use as a lair.  From there they will begin to hunt any human, pure human or mutant human that they can find, as they require blood to survive. Only the blood of a human will do, as for some reason they cannot digest the blood of animals.

These creatures only need to feed once per week on blood, and as such tend to remain in their lairs most of the time in a hibernation-like state until they require food once again.

Just because these monsters sleep most of their lives does not mean that they are easily dispatched. They have exceptionally keen hearing and even the slightest noise will awaken them, and to make it even more difficult for anyone to try and sneak up on them, they possess a neural mutation that is essentially a ‘ hostility alarm ’. Anyone approaching within 50’ of these mutants has a chance to be detected. The Mutant Lord makes a secret mental attack against the intruder and if the attack succeeds, the mutant detects the