Blood Dragon

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 1
Alignment:  Neutral
Movement: 150’ (50’)
AC: 4
HD: 30
Attacks: 1 bite, 2 claws or laser blast
Damage: 4d10, 2d12 / 2d12, 10d6 plus special
Save: L20
Morale: 11
Hoard Class: Incidental

No one knows for sure where these massive monsters came from. Some say that they originated on an isolated island, somewhere in the Pacific, while others say that they are the product of genetic tinkering.

Despite the speculation it was discovered that these monsters seemed to appear almost simultaneously across the globe, in every country. This occurred about a decade or so after the end of the final wars, and this fact has baffled wasteland scholars for centuries.

These creatures live up to their name. They appear to be massive, mutated lizards that are larger than an elephant. Most are about thirty feet from nose to rump, with a tail that adds another fifteen feet or more to the overall length. They stand about ten feet at the shoulder, and can easily stand up on their rear legs. Each creature weighs in excess of five tons.

The bodies are covered with scales, and have a glowing pattern that runs along the body. The glow includes the eyes and even the teeth! This glow is reminiscent of the old neon lights that adorned many of the buildings of the Ancients, and come in three colors. Green, for when the dragon is relaxed and does not feel threatened, yellow when they are hunting or sense a threat, and red when they are angry or attacking.

Considering how large they are and how hard it is to kill one of these beasts, things could be a lot worse. They are blind. They are still incredibly dangerous but if one is able to mask their scent and keep perfectly still, or use a decoy, they will often be overlooked by these creatures.

In combat, these massive mutants track their prey via scent or sound. The fact that they are incapable of seeing does not seem to hinder them in the least. They suffer no penalties in combat and in fact do not suffer from any sort of attack that would affect their sight.

They attack using their powerful bite and claw attacks. If they hit with a natural 20 with the bite, any creature human sized or smaller must make a saving throw versus death or be swallowed whole. While inside the stomach of the creature, the victim will suffer 5d6 points of acid damage per round. Any items exposed to this acid must make a saving throw versus poison each round or suffer 1d3 condition levels damage. If the Mutant Lord has access to Wisdom from the Wastelands issue 1: Artifacts , they can instead have the items save versus acid.  The only way for a victim to escape from such an unpleasant fate