Ass Blaster

Chris Van Deelen

No. Enc: 1d12
Alignment:  Neutral
Movement: 90' (30')
                     150' (50') Fly
AC: 3
HD: 9
Attacks: 1 Bite or 2 stomps or wing slash or ass blast
Damage: 3d6 or 2d8 / 2d8 or 3d4 or 8d6
Save: L9
Morale: 10
Hoard Class: None

The Ass Blaster is the third and final stage of the complex Graboid lifecycle. The second stage of this creature’s life span, the Shriekers, go through a metamorphosis into this final stage. Unlike the graboids, the final stage still closely resembles the shrieker.

The metamorphosis beings when the shrieker sheds its skin. The newly emerged third stage takes on a darker hue of coloration, and they grow about 50% larger than the shrieker.

These creatures are capable of gliding by the use of reddish pink wing like structures that protrude from the sides of their torso. These wings are constructed of semi-transparent skin, which is supported by rigid bones.  A dorsal sail extends down the spine along the creatures back to the tail.

Although they are incapable of achieving flight on their own, they have two methods of getting airborne. First, they can simply jump off high structures, ledges and the like and ride the thermals.

The second method, a very unique method, is the one which gave them their name. They have two glands in their rear.  Each holds a binary chemical. This chemical is harmless separate, but when they combine, the chemical becomes highly explosive. The Ass Blaster is able to mix the two chemicals by wiggling their rear ends vigorously. Anyone having witnessed an Ass Blaster taking flight will immediately know what is about to happen.

The explosive energy is channeled through their rears and they are launched into the air. The creatures can stay aloft for hours at a time, as long as there are sufficient air currents to glide upon.

In combat, these creatures have several different methods of attack available to them. Like Shriekers and Graboids, the Ass Blasters have a powerful bite. Like the Shriekers, they can also use their powerful legs in combat to slash and rend, or simply stomp a target into the ground. While in flight, the Ass Blaster can opt to do a literal fly by, slashing any target with its wings, causing painful and deep gashes.

Finally, the Ass Blaster can use its explosive chemical mixture as a weapon as well. Any creature caught directly behind the Ass Blaster (within 15 feet long by 5 foot wide corridor), can be injured or killed as it launches into the air. The chemical reaction is very hot and will easily start flammable materials aflame.

All Ass Blasters are androgynous, being both male and female. They don't require one another for mating, as each Ass Blaster will produce 1d3 eggs after gorging itself. It requires 10 hit dice worth of food in order to produce eggs. It will lay the eggs in sandy soil and will leave them, literally forgetting about its offspring as it continues to hunt and feed.

Fortunately, the Ass Blasters only really go on