Ant, Controller

Chris Van Deelen

No. Enc: 2d8 or 10d100 in a hive.
Alignment:  Neutral
Movement: 150’ (50’)
AC: 3
HD: 6
Attacks: 1 bite or psionic attack
Damage: 1d6+1 or by psionic attack
Save: L8
Morale: 11
Hoard Class: N/A

Ants, one of the most common species of insect in the world, was not immune to the effects of radiation or toxins. Many new species developed as a result, most of the creatures increasing in size dramatically.

One species of ant, found in the everglades of the former state of Florida, mutated physically and gained the ability to use psionics. These ants still acted much like their ancestors, living only for the colony and the queen, the very heart and soul of the hive.

The difference is that the queen is highly intelligent and through her workers and warriors, is fully capable of subjugating other species to work for them as slaves, or to make it easier to capture them for food.

The ants act like all ants, constantly on the search for sources of food or defending the hive. They range far and wide, going as far as two or three hundred miles from the hive (a single hive will have a territory of up to 1000 square miles). They are very aggressive and will attack other hives and their defenders in order to either take over and kill the queen, or simply destroy it.

When encountered, the ants can attack with a powerful bite, but they are more willing to use psionics if at all possible. The average ant will have a Will Power score of 8+1d8 and will always open the encounter with a neural thrust. They can use this attack once per round. If it turns out that the encounter is too difficult, or the queen would rather take over and control the creatures encountered, they will release a special pheromone. This will spread out in a sixty foot radius from the ant, and anyone other than the ants inside must make a saving throw versus stun. If it fails, they are open to a psionic attack from the queen. She has a Will Power score of 20 and if the attack succeeds, it will inflict 4d6 damage and reduce the targets Will Power score by 1d4. If it drops below 8, the target will automatically stop fighting and will listen to the commands of the queen ant.

Even if the commands demand that they attack former allies or friends, and even if it means committing suicide. They will remain in this state until the queen is killed, or they are removed from the influence of the pheromones. As long as a single ant is within 60 feet of the victim, they are always under control.

If the victim is removed from this radius, they will gain a second saving throw after 12 hours. If it succeeds, they will regain control of their minds and the lost Will Power will return at the victim’s natural healing rate per day. For each saving throw missed, they will gain a cumulative bonus of  +1 for each subsequent saving throw until they succeed.

During this time, they will do their best to flee and return to the hive and the queen, so more often than not they must be subdued and restrained.

The queen is a massive creature, having 30 hit-dice, but is physically helpless. She has an AC of 9 and cannot attack or defend herself, but her minions and ants can do that for her. She has a powerful Neural Thrust that will inflict 10d6 damage upon a successful attack, but would rather use the pheromones to control those around her.

Unlike her ants, she is highly intelligent and can be negotiated with, but such a chance is always rare and difficult to obtain.

Mutations: Gigantism, metaconcert, neural telepathy, neural thrust (modified), pheromones (special)

Source: Empire of the Ants (1977)