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Acid Jelly Sack

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 3d8
Alignment:  Neutral
Movement: 180' (60') Fly
AC: 5
HD: 1
Attacks: Special (see description)
Damage: Special (see description)
Save: L1
Morale: N/A
Hoard Class: None

The same dimensional breach that allowed the creatures known as the Chew Wasps to enter our reality also unleashed several other terrors. One of these creatures appeared to be nothing more than a large floating sack that glistened wetly in the night sky.

This creature aptly named, seemed to be nothing more than a sack of liquid, about a foot in diameter and weighing maybe five pounds. It had a very fast movement rate but other than that seemed to hold no purpose. However anyone who encountered this creature soon discovered that it was far from harmless.

This creature is attracted to life-force, more specifically heat and blood. It can sense blood up to one hundred feet and will home in on it as quickly as it can. Barriers will not stop it, but will more than likely slow it down. The creature’s body is covered by a thin slime that is acidic. Anyone touching the slime will be subjected to an acid attack, which will cause 1d6 points of damage per round for 1d6+4 rounds. The only way to alleviate the acid is to wash it off or subject it to a neutralizing agent such as a base, like baking soda.

This acid will eat through anything, such as metal, organic materials, fabrics and the like. Only glass or plastic seems to be able to withstand this acid. Items subjected to the attack must save versus acid (see Wisdom from the Wastelands issue 1: Artifacts for more information). Failure to save will reduce the items condition level by 1d3-1 (it is possible that the damage will be nothing more than cosmetic).

When these creatures attack an living target, they will adhere to the body and use the acid to burrow through the skin, clothing or armor until it reaches the circulatory system. Here the creature will then begin to feed off the victim’s blood. The acid will burn away at the body for 1d3 rounds, causing 1d6 points per round. At the end of this period it is assumed that the creature has reached the victim’s blood. For each round after the victim will continue to suffer 1d4 points of damage due to blood loss.

The creature will add these hit-points to its own, growing in size by six inches for every ten hit-points of blood it consumes. The hit-points do not disappear after a time, but once the creature hits thirty hit points, it will sprout another version of itself. This smaller version will only have the starting hit dice and will be a foot in diameter. This creature will then leave the parent and begin to hunt for food.

There is no limit to the