The d-Infinity Independent Game Awards

The results are in! Meet your 2016 winners.Click here for the results.

The Kōsutega Class Exploration Vessel is a cheaply-made, unarmed, long-range spaceship with an unarmored composite body. It is very appealing to low-level adventurers, especially those known as Brown Jackets, because it is so inexpensive. Limitations of such vessels, however — essentially civilianized scout ships — include being able to carry a crew of just four, who must sleep in their bridge chairs; lack of a cargo hold, just four lockers for personal gear; and inability to carry any sort of an away vehicle bigger than a Segway. Kōsutegas are also not designed to be upgraded or retrofitted in any way, and the integrity of such a vessel might be compromised by attempts to do so. 

More human than human.

On last night's episode of d-Infinity Live, a the following question was posed: "Should there be human racial variations as there are for nearly all other races?" As always, my answer was yes. However, it's not enough to agree with a sentiment. As a designer, I have to make my answer manifest in game. In Pathfinder, the human race looks something like this:

In our show last night, D-Infinity Live: A Day at the Races, in which we talked about race and species design for RPGs, we had an opportunity to speak about the Shard, a race I created for my Knights-Marshal of the Commonwealth setting, which Skirmisher Publishing will be publishing using the Ragna

Currently we are compiling “Oddities for a Tavern", which you are encouraged to read and even contribute to, if you feel so moved. 

Some of these oddities are various sorts of liquors that might be available at a fantasy tavern, so I thought I would work them out in Runequest terms – in case your characters are brave enough to try one next time they have the opportunity.

Narasinhai are humanoid lions, fierce warriors who believe themselves to be the earthly descendants of a deity of the same form who laid waste armies of infernal opponents in ages past. Most stand little more than five feet in height but appear to be exceptionally stout and muscular, and are naturally armed with retractile claws and fearsome teeth. They have long tails and are covered with orangeish fur that they shave into patterns indicative of rank, clan, status, cult membership, and various honors, revealing the blue-gray skin underneath. 

For this past week's d-Infinity Live!, Will laid out the Fixer-Upper Challenge: each of us had to pick a game we consider to be one of the worst ever and try to change it into something we would actually want to play. While there are plenty of games that I find to be tedious or poorly designed, there is almost no game I will pass up a chance to play if it means I get to spend time with other adult humans. You see, I work from home and am a stay-at-home-mom so even a lousy game is a rare chance for some social interaction.

This is a slightly expanded version of my response to the Fixer-Upper Challenge Episode of D-Infinity Live, in which I took Vampire: The Dark Ages, and made it something different. I will probably develop this enough to run it for a future D-Infinity Plays episode! Maybe even for publication, in the fullness of time.

Wonderland Chess is a variant on the game of Chess that incorporates themes from the Lewis Carroll books Alice Through the Looking Glass and Alice’s Adventures in Wonderland. Because it adds random, unpredictable, and arbitrary elements, it reduces Chess from a game of pure skill to one merely of social enjoyment, ensuring it will be enjoyed by those who are not good at chess and resented by those who are.

If you read last week's Runequest Thursday, about Starion, the Doomsword, you will recall that the Brightwaters, in attempting to steal the wyverns from the Lunar garrison at Anchor Home in the Clanking Ruin, also had a couple of side-missions, just to complicate matters.

Myrmidons were created by the gods to repopulate a land where nearly everyone was killed by a terrible plague after its ruler, the only survivor, prayed that his country be made as populous as a nearby ant colony. Its inhabitants were, accordingly, transferred into people that were manlike in form but which remained antlike in many other ways. Myrmidons are generally tall, and often proportioned like Olympic athletes, but there their similarity to Humans ends. In place of skin, Myrmidons are covered with bronze-colored chitin that resembles full plate armor of an ancient style, and this is often augmented with paint, crests of feathers or horsehair, and other decorations.