Tara's surprise is revealed by accident or design.
The former prisoners make a very welcome discovery. One man has a change of heart and decides to make a break for it.
Knowing how difficult the war was going to become, Martin Travis sends out several expeditionary forces in hopes of locating a way to turn the tide in their favor. One particular group may have found exactly what he was hoping...
Join us for a rolling discussion on the role of dice in tabletop gaming! Our hosts will discuss the dice they most like as the basis of game systems, the sorts of dice they least like in general, special and interesting dice they have collected or used over the years, and more.
We're back with another new dungeon map to bedevil and bamboozle your players at your next dungeon crawl! As you can tell from previous entries, I can't get enough sinister cults.
Last week, I presented the Stone Children as a new race for d100 games. I designed them for the shared world Savage North setting that I am GMing and playing in currently.
To demonstrate how Ragnarok: The Great Winter RPG would handle the Stone Children, my recent Runequest Thursday Post, I converted them from the Runequest d100 based system to the system I built for R:GW. I also created an Athelantan Warrior Archetype.
The androids release their prisoners and manipulate the situation so that they are guaranteed to be rescued by their people.
The Whispering Wraith send agents to infiltrate the Community, forcing a confrontation between Max in his home.
The mutant Momma Rathbourne senses what is about to occur and gets the warning out, but will it be in time?
Rated R for violence