The d-Infinity Independent Game Awards

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Blogs

Submitted by Clint Staples on Feb 28
Riffing on the system that I developed for Runequest, based on Chris Nan Deelen’s article detailing the Brute Tattoo, I decided to write up a system for magical Tattoos in Ragnarok! The RPG of the Viking Apocalypse.
Submitted by Michael O. Varhola on Feb 28
During the most recent episode of our weekly "d-Infinity Live!" show, my co-hosts and I discussed our various methodologies for designing RPG character races. 
Submitted by Chris Van Deelen on Feb 28
Surprise. Another week and I’ve managed to post another blog. This week was pretty much like every other week … work, not able to take a break during lunch to write, so that story I have been trying to finish is still in the works. We shall see what next week happens to look like.

Features

Having enjoyed Chris Van Deelen's Brute Tattoo for Pathfinder, I decided to make tattoos a thing for Runequest.

Aura: faint transmutation; (CL): 5th

Slot: None; Price: 5,000 (+5), 20,000 (+10); Weight: N/A

This plant appears to be innocuous enough when first encountered. It is a mutated descendant of the potato plant, which was a staple to many people’s diets before the final wars, and continued to be so well after the end of the wars.

When encountered, the plant looks like its un-mutated ancestor, with the green stalks protruding from the ground to catch the nourishing sunlight. The actual seeds, the tubers themselves are what make the creature so dangerous.  Each plant will have 1d12 tubers, which appear to be the typical potato. It is not until they are disturbed or sense nearby prey that they activate and attack.

The energies released during the final wars created all manner of mutant and deformity, although none quiet as strange as what have been dubbed ‘undead’. One of the worst biological weapons released created the walking dead. Technology likewise created the Nanite Undead, but some of the creatures spawned by the holocaust defy explanation.

This is just one of these creatures.

A monster born from the radiation-blasts, these creatures are found exclusively in ruins, although they are a terrible danger for those who ply the ruins for salvage and treasure, they have begun to appear in the many burgeoning communities found all over the wastelands, on every continent and even the ruins found out in the solar system.

This plant appears to be innocuous enough when first encountered. It is a mutated descendant of the potato plant, which was a staple to many people’s diets before the final wars, and continued to be so well after the end of the wars.

When encountered, the plant looks like its un-mutated ancestor, with the green stalks protruding from the ground to catch the nourishing sunlight. The actual seeds, the tubers themselves are what make the creature so dangerous.  Each plant will have 1d12 tubers, which appear to be the typical potato. It is not until they are disturbed or sense nearby prey that they activate and attack.

 

The energies released during the final wars created all manner of mutant and deformity, although none quiet as strange as what have been dubbed ‘undead’. One of the worst biological weapons released created the walking dead. Technology likewise created the Nanite Undead, but some of the creatures spawned by the holocaust defy explanation.

This is just one of these creatures.

A monster born from the radiation-blasts, these creatures are found exclusively in ruins, although they are a terrible danger for those who ply the ruins for salvage and treasure, they have begun to appear in the many burgeoning communities found all over the wastelands, on every continent and even the ruins found out in the solar system.

This index was created to showcase all the short stories I have written and contributed to the site over the past several years.

If it is part of a series, such as the Ronnath and Cheonsa stories, it will be listed in the correct reading order.

Zombie Short Stories

One Night

Noise - the nearly physical oppression of raucous sound assailed Ronnath’s senses as he entered the tavern located on the docks of Waterdeep. The large room was filled almost to the point of bursting with all manner of people – humans, a smattering of Dwarves and Elves, and even a pair of Halflings. There was a trio of bards, boisterously playing off in one corner. The interior was so dim Ronnath felt his natural low-light vision kick in, allowing him a far better view.

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