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Blogs

Submitted by Clint Staples on Feb 28
Riffing on the system that I developed for Runequest, based on Chris Nan Deelen’s article detailing the Brute Tattoo, I decided to write up a system for magical Tattoos in Ragnarok! The RPG of the Viking Apocalypse.
Submitted by Michael O. Varhola on Feb 28
During the most recent episode of our weekly "d-Infinity Live!" show, my co-hosts and I discussed our various methodologies for designing RPG character races. 
Submitted by Chris Van Deelen on Feb 28
Surprise. Another week and I’ve managed to post another blog. This week was pretty much like every other week … work, not able to take a break during lunch to write, so that story I have been trying to finish is still in the works. We shall see what next week happens to look like.

Features

Kawekaweau are large, brownish geckoes with reddish stripes. They are not overly aggressive, often hiding under loose bark, within hollow trees, or the like, but will fight if harassed or their lairs or egg clutches are threatened. Their diet consists mainly of large insects like the Weta and they are adept at crushing armor with their powerful jaws. 

As a design challenge, and to test the robustness of the Ragnarok Game Engine (which you can see in action here). A couple of weeks ago, I started a superhero conversion and a campaign for my wife to play in. I will post details of the campaign, and of her character, in a future design diary.

Although the name is a bit of a misnomer, this tattoo became quite common among rangers and others, especially those who happen to deal with demons and other such evil creatures. The tattoo is typically created using angelic script, and more often than not is found on the face, although it can be located anywhere on the body. When activated (a swift action), the target is under the protection of a protection from evil spell. The effects last for 5 minutes, and it can only be activated once per day.  It has been said that there is an evil version of this, created by mages who deal with those of good alignment on a regular basis. 

Special note and credit to Shadow696 for the wonderful image!

Maero are man-sized cousins of Trolls that dwell in woodlands and are believed to have inhabited some islands prior to their settlement by Polynesians. They have long filthy talons, sharp fangs, unkempt dirty hair, and mottled green flesh, which allows them to blend into foliage and be hard for others to spot. They are strong, wiry, and tough and move through the branches of trees in order to stalk and ambush their victims. Such creatures hate even each other but will work together for large ventures like raids, and will generally render aid to any of their fellows who call for help against adventurers or the like. 

On a recent episode of d-Infinity Plays, we learned what happens when a cadre of Earth's most daring heroes face off against the tyrant of time, the Watchmaker! This was our first episode powered by the FATE game system, and our hosts rose to the challenge and brought their characters to thrilling life! But who were are heroes?

Charon is a Lich-like undead monster who appears as a tall, disturbingly gaunt, extremely old man with a long scraggly beard and fierce, flashing eyes, who is clad in a tattered and filthy burial shroud and armed with a long wooden oar. He dwells on the banks of the Styx in the underworld and is tasked with ferrying the souls of the dead from one side of the gloomy river to the other. His vessel is an ancient Egyptian-style funerary barge that is propelled by a half-dozen animated oars on each side. 

While developing 5th Edition material for Skirmisher Publishing, I found myself wishing I had a list of all spells from the Player's Handbook that have the ritual tag associated with them, and so I went ahead and created one! I figured other people might find such a list useful and have, accordingly, posted it here twice, once with the spells simply in alphabetical order and once with them organized by level. I have also marked spells requiring Concentration, as this is an important thing to keep track of in 5th Edition and a caster can only keep one such spell in effect at a time. 

With the future not set, Natheria is visited by an old friend. She learns what is about to happen, and also a very important fact about Ronnath and his adoptive daughter, Cheonsa.

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