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The d-Infinity Independent Game Awards

The results are in! Meet your 2016 winners.Click here for the results.


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Submitted by Derek Holland on May 26
Submitted by Chris Van Deelen on May 26
For those of you who are reading this, I hope you realize this is an actual video blog as well! Just click on the image in the header of this blog and you can listen to the blog instead of taking the time to read it. Much to my surprise I have something to talk about this blog. So much so, this blog is nearly three times as long as my average blog tends to be. So you have the choice… read it, or watch / listen to the blog! Choice is always a good thing.
Submitted by Clint Staples on May 20
This week's D-infinity Challenge was Hometown History! The gauntlet thrown down by artist and frequent guest Amanda Kahl was to take some historical event or series of events in a place where you have lived long enough to have a postal address, and turn it into something gameable - and Ideally - fun!


Following is the editorial that appears in d-Infinity Volume #2: Lost Treasure

Treasure of various sorts is, by all accounts, one of the most iconic elements in fantasy and sci-fi gaming, art, and literature, and the acquisition of it is a motivating factor for most adventuring parties and the object of many games.

We have set up this section to display both current and upcoming covers of the d-Infinity multi-platform game supplement! Naturally, we like to think that everyone already has got each thematic edition of the publication and knows what they look like but just to be safe we are posting them here. Pictured here is a dummy of the cover for d-Infinity Volume #5: Full Circle and, as you can see, we have selected a round labyrinth to illustrate and evoke the theme of the publication and its contents. We are currently in development with this volume of the publication and, as you can see from the banner along its lower edge, are planning on releasing a special edition of it at the Comicpalooza fan convention being held this May in Houston, Texas, and for which d-Infinity is a sponsor. 

Following is Chapter 1 of Swords of Kos: Necropolis, a fantasy novel written by author Michael O. Varhola and published by Skirmisher Publishing LLC. Join adventurers Paros the rogue and Parthenia the Elven barbarian as they see the city of the dead for the first time ...

The following article by wargamer Jim Dapkus appeared in the March 1972 issue of "International Wargamer," a 24-page monthly gaming publication devoted primarily to historic topics. We are including it here not just because it is interesting but also as an example of a sort of article, along with endless orders-of-battle, that was typical in such publications of that era (and it is interesting to note how the principles the author describes may have changed over the past four decades).

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #27: Metamorphosis II!

Following is "Dawson’s Stobor," a monster that ties in with Ken Spencer's Pathfinder system article "Things That Go Bump in the Spaceship" in d-Infinity Volume #3: Children of the Night.

About half of the monsters listed in the spell summon monster IV, all of them except the various elemental mephits, appear in the article "Cooper’s Corrected Summon Monster IV" in d∞ Volume #2. All of those mephits appear here and each of these creatures has two sets of stat blocks: a “standard” set and one that shows the “augmented” creature that results from using the Augment Summoning feat (which gives summoned creatures +4 to Strength and Constitution, affecting attacks, damage, saving throws, and skills). Modifications to the these monster stat blocks include corrections to mistakes that appear in the v.3.5 SRD (as per Cooper’s Corrected Creature Compendiuma four-volume work that does this for the entire SRD and beyond).

Apparently in the 1980s the linguistic and cultural differences between Americans and Brits were so profound that Dungeons & Dragons publisher TSR needed a U.K. division that had its own answer to "Dragon," the slim and short-lived "Imagine Adventure Games Magazine." Following is the odd and defensive little editorial from issue #5 (August 1983), written by Editorial Assistant Kim Daniel, who seems to be preoccupied with gender issues that were only more prevalent in the game industry 30 years ago.