Character Generators

Brenda Cass

Following is the Digital Dice article that appears in d-Infinity Volume #2: Lost Treasure

A lot of downtime is spent first creating and then maintaining characters, be they player characters or NPCs. During those dreaded times when players need to create brand-new characters, the entire process can even take up a whole play session’s worth of time. Technology comes to the rescue in these situations in the form of character generators.

Character generators generally take two distinct forms. On the one hand, there are random character generators and, on the other, more feature-rich character management systems. The first variety of character generator is generally more useful to game masters but they can serve to prompt players with ideas for their own characters. The second sort is extremely useful when dealing with forgetful players and when maintaining characters over long campaigns. Random character generators really tend to shine in those awkward situations when players want to know more about — or engage in combat with — an NPC that was only intended to have a fleeting role in the adventure.

There are many “Random NPC Generators” available online, most of which function by generating a random statistics block for a character of a specified race, level, class, etc. Some are more robust than others, and will handle loot, equipment, and prepared spells — and these are the generators to look out for, as it is easier to remove information in a pinch than to add it.

Of equal value, however, and often overlooked, are random personality and background generators. In many social encounters, a NPC’s statistics have far less bearing on their motivations in a conversation than their personalities would. Some of these generators are “trait” generators that generate descriptors — such as nervous ticks or speech impediments — and these tend to be of limited use. Look instead for personality generators that place a character’s motivation on a scale (e.g., between greed and altruism). Personality generators like these are far more useful in determining how an NPC may react to players, and makes GM decisions for that NPC far less arbitrary.

An excellent resource of this variety can be found at Having a background story for an NPC gives the option for potential adventure hooks in the event that such a character becomes more important to an adventure than originally planned. Keep an eye out for generators