Another ready example of a somewhat different sort can be found in the prose poem "The Quest of Iranon," which the author wrote in 1921 (and which the scrupulous Loveman ostensibly characterized as "the most musical and flowing" of Lovecraft's works to that point). It is replete with homoerotic imagery and, while the word "men" appears 16 times and the word "man" four, the feminine counterparts for those words appear not even once in what is essentially a description of a land where women do not even exist. 

Part of the automatic backlash that seems to come as a result of asking whether or not Lovecraft might have been gay appears to be predicated on the assumption that this is an attack on the character of the author and that homosexuality is a bad thing. I do not consider that to be the case, however, and it would be fair to say that I certainly do not appreciate an author any less because of his sexual orientation.

So sexual orientation is relevant but, in and of itself, no more of a good or bad thing than whether the author is a white Anglo-Saxon Protestant or from Providence, Rhode Island. 

There are usually two knee jerk responses from Lovecraft devotees to questions about the author's sexuality, and both of these are predicated on the a priori assumption that he simply could not have been gay. 

Many years ago, by virtue of the fact that I am a writer and perhaps more importantly an editor, I acquired the ability to pretty reliably tell the gender of an author simply by reading one or two paragraphs of his or her work.

Within the past few years, I learned that I could also pretty much tell not just the gender of a writer but their sexual orientation as well. 

Kyle Sweeny is surrounded by colorful boxes, meticulously arranged on the shelves of his very own board game store. Kyle’s store is The Loaded Die, located in the vibrant Rust Belt Market of Ferndale Michigan.

In this quick video I give a tutorial on my own personal RPG improvisation technique. This is my go to trick when my players throw me a curve ball or when I feel like playing a game but haven't prepared anything in advance. I find that it works in all situations and does not require a whole ton of practice, and so makes for a great GM tool.

If you have your own improv techniques I'd love to hear about them in the comments.