Card deck, used for divinations. Infinite number of cards. All are archetypal themes, and intuitively known to a practiced oracle. Four main suits (swords, stars, staves, cups), but actually no limit to the number; items from other suits may turn up when appropriate. For example, the "5 of Pearls" might appear in a certain context. Other Major Trumps: The Four Horsemen (one card or four?); Warfare (J.M.'s card); The Beast (Winter?).

Partial List of Magic Items from the Caves of Chaos (Obviously the back half of a list I compiled of all the magic items in the dungeon module "B2: Keep on the Borderlands," probably during the late 1980s. Includes parenthetical comments of my own. Handwritten on a 6x9 piece of notepad paper.)  

List of Spells for a Guildmaster/Theater Manager (Scrap of 8.5x11 paper with everything but the following information cut off. Probably from late 2002, after the Guildmaster prestige class appeared in Skirmisher Publishing's Experts.)  

Game publishing has got three major phases associated with it. Product development is perhaps the most quintessential associated with our trade and involves writing, playtesting, and interacting with authors, and is perhaps the most "fun" in a traditional sense.

One of the most exciting projects I have worked on for a long time is one that we launched earlier this year and are moving steadily ahead with, and that is the "Swords of Kos" shared-world fiction line. The first title in this series of books was my own "Swords of Kos: Necropolis," which we released in May, and the next will be "Swords of Kos: Hekaton," an anthology featuring the works of a dozen authors and an equal number of artists.

Transvestite knights, adulterous emperors, draft-dodging professional boxers, and every sort of corrupt, aberrant, or bizarre incident or behavior associated with military people and the practice of their trade is covered in the 320 pages of this informative and amusing volume from Osprey Publishing.