One of the most striking features of many villages in the southern Belgium, and the first thing people see as they ride the train into them, are the massive, cone-shaped black hills that rise up around them and which are frequently the highest points in an otherwise flat landscape. As odd and unnatural looking as these symmetrical dark pyramids are, their proximity to the approaches of the ancient but characteristically grim towns of the region known as Wallonia makes them seem even stranger and begs the question of their origins.

About four years ago, one of the things I was working on was the chapter on monsters for Skirmisher Publishing’s Swords of Kos Fantasy Campaign Setting, and part of that included deciding what categories creatures of various sorts would be organized into. Careful consideration and a number of experiences around that time helped me decide that those categories would include Animals, Chimeras, Hybrids, Undead, Vermin — and Mutants. 

Following are some notes pertaining to the weapons used by various Polynesian and Micronesian peoples. 

For a couple of years a good friend of mine has been telling me about sites in Morocco that have been used as sites for shooting scenes for the HBO fantasy series “Game of Thrones,” particularly ones in desert or exotic settings. It was thus a pleasure for me not just to recently visit the sprawling North African nation and spend 10 days there but to visit the seaside city of Essaouira, which has served as the real-world basis for Slaver’s Bay and the city of Astapor.

Never, perhaps, has such an OK book been so reviled as has Do Androids Dream of Electric Sheep?, Philip K. Dick’s dystopian tale of what it means to be human in a post-apocalyptic world. It is not a great book, certainly, and not even an especially good one, but it is by no means terrible or, one would think, likely to inspire any extreme emotions.

On the Game Blender Challenge episode of "d-Infinity Live!" each of the co-hosts was given three randomly-selected games or game books from the shelves of their colleagues and had to create, on the fly, a treatment for an original role-playing game using elements from them. (In the image above, an actualized Ammonite player character participates in the destruction of Smallville H.S.