It’s easy to never ask WHY healing magic works, because it’s magic and it doesn’t have to make sense. Still, when you stop to wonder about the mechanisms behind magic, the possibilities for its use become greater. Here are four alternative ways to think about healing magic which might change how it's used in a game.

Could diseases evolve an immunity to magical healing?

Maybe it stands to reason that undergrad is a base class and grad student is a prestige class.

Pillars of Eternity is a game whose approach to illness offers some suggestions to game designers and storytellers.

Medicine is sometimes identified as an art as well as a science, which begs the question: why don’t more bards specialize in it?

It’s all well and good to know that your enemy has a weakness, but that information isn’t terribly useful unless you know what the weakness does to them.