In most role-playing games, the older and more powerful a character gets, the faster they heal, but in real life it's quite the opposite.

There are some interesting differences between the healing magic of the Harry Potter series and the games we’re more familiar with.

People talk about being addicted to coffee and work; people can feel hooked on almost anything. In a rich, complex world, people develop genuine addiction to all sorts of weird things.

Sometimes I wonder if the wizard who first created owlbears had ethics approval for the experiment.

It’s easy to never ask WHY healing magic works, because it’s magic and it doesn’t have to make sense. Still, when you stop to wonder about the mechanisms behind magic, the possibilities for its use become greater. Here are four alternative ways to think about healing magic which might change how it's used in a game.

Could diseases evolve an immunity to magical healing?