It’s easy for games to neglect to relationship between a healer and a patient, and that relationship can be powerfully antagonistic.

Illness and mythology come together to shape our perceptions and our language, as illustrated by the element, cobalt.

Last week, I discussed the complexity that can go into assigning prices to medicines. Let's pick one item and break down some factors which affect its price.

The revised edition of Insults & Injuries is on sale and a reader asked, “what are the prices supposed to be on the medicines and drugs?”

Everyone knows that poisoners need training in how to handle poisons or else they risk poisoning themselves. Why doesn’t anyone worry about alchemists, who work with equally deadly chemicals?

Are your players bored and unimpressed when you attack them with mundane animals? Time to hit them with monkeys.

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