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Ragnarok Development Diary: Magical Tattoos!

Riffing on the system that I developed for Runequest, based on Chris Nan Deelen’s article detailing the Brute Tattoo, I decided to write up a system for magical Tattoos in Ragnarok! The RPG of the Viking Apocalypse.

Ragnarok Development Diary - Attributes of a Hero!

Every hero has qualities that define him or her. Is she strong as an ox, lithe as a dancer, a potent mage, or a legendary storyteller or bard? Maybe more than one of the above.

In Ragnarok, we define what heroes, and villains, are good at in two main ways.

Ragnarok Development Diary - Core Powers!

One of the things that has always been in the minds of Michael O. Varhola and I regarding the design of Ragnarok the RPG is that it be compatible with a skirmish level game (wherein players control between 10 and 30 figures and fight out battles with miniatures on a tabletop).

Ragnarok Development Diary - The Norn Die!

I have, until the absolute shutdown imposed by the holiday season - been working pretty strong on development for Ragnarok the RPG of the Viking Apocalypse.

Fighter School - Educational Videos if You play Fighters!

If you play a fighter in an RPG, or even someone who fights as well as does other things, you might find some of the following of interest if you want to learn more about how fighting with swords, wearing armor, and riding horses really works. 

Art for this post by the fantastic Graham Turner!

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