Last night's episode of D-Infinity Live was on monetizing your gaming experience. While I can't really tie Ragnarok to that concept, I can use it as a bridge to talk about the economics of the Nordic world and what it means in the Wolf Age.


This week's D-infinity Challenge was Hometown History! The gauntlet thrown down by artist and frequent guest Amanda Kahl was to take some historical event or series of events in a place where you have lived long enough to have a postal address, and turn it into something gameable - and Ideally - fun!

Just what it says. From here you can get to any of the articles I have written on Runequest for d-Infinity:

I also have a Pinterest page for all my Runequest Thursdays which I will update as they come out. Click the link below if you would rather browse that way.

 Runequest Thursday Pinterest Page


Riffing on the system that I developed for Runequest, based on Chris Nan Deelen’s article detailing the Brute Tattoo, I decided to write up a system for magical Tattoos in Ragnarok! The RPG of the Viking Apocalypse.

Every hero has qualities that define him or her. Is she strong as an ox, lithe as a dancer, a potent mage, or a legendary storyteller or bard? Maybe more than one of the above.

In Ragnarok, we define what heroes, and villains, are good at in two main ways.

One of the things that has always been in the minds of Michael O. Varhola and I regarding the design of Ragnarok the RPG is that it be compatible with a skirmish level game (wherein players control between 10 and 30 figures and fight out battles with miniatures on a tabletop).