Submitted by Clint Staples on February 28, 2017 - 11:38am
Submitted by Clint Staples on February 14, 2017 - 3:55pm
Every hero has qualities that define him or her. Is she strong as an ox, lithe as a dancer, a potent mage, or a legendary storyteller or bard? Maybe more than one of the above.
In Ragnarok, we define what heroes, and villains, are good at in two main ways.
Submitted by Clint Staples on January 24, 2017 - 11:17am
One of the things that has always been in the minds of Michael O. Varhola and I regarding the design of Ragnarok the RPG is that it be compatible with a skirmish level game (wherein players control between 10 and 30 figures and fight out battles with miniatures on a tabletop).
Submitted by Clint Staples on January 13, 2017 - 10:56am
Submitted by Clint Staples on January 3, 2017 - 12:09pm
Submitted by Clint Staples on November 27, 2016 - 12:58am
If you play a fighter in an RPG, or even someone who fights as well as does other things, you might find some of the following of interest if you want to learn more about how fighting with swords, wearing armor, and riding horses really works.
Art for this post by the fantastic Graham Turner!