Submitted by Brendan Cass on April 21, 2017 - 11:30am
Mike and I have begun generating the content that is going to go into the Swords of Kos RPG, using my Swords of Infinity rules engine, and during this process I've found some gaps that needed addressing.
Submitted by Brendan Cass on March 15, 2017 - 12:37pm
Last week's discussion on in-game travel made me realize that the mechanics for handling travel in Swords of Infinity are light to nonexistent. Now this does not feel like a major problem to me, per se, but because travel has played such a big role in my life I feel like it would be a shame to omit it from the game I am designing. The following are my thoughts on how Swords of Infinity might handle travel.
Submitted by Brendan Cass on February 8, 2017 - 3:41pm
As I wrap up development on the Swords of Infinity system reference documents it is a good time to reflect on some of the decisions I made during development and, hopefully, give people an interesting insight into my design process.
Submitted by Brendan Cass on January 3, 2017 - 3:45pm
As I wrap up development on the Swords of Infinity system reference documents it is a good time to reflect on some of the decisions I made during development and, hopefully, give people an interesting insight into such things. Swords of Infinity is a role-playing game designed to evoke the same feeling as swords and sorcery stories written by authors such as Fritz Lieber, Robert E. Howard, Michael Moorcock, and the like.
Submitted by Brendan Cass on December 2, 2016 - 2:07pm
The question that serves as the title for this post came from d-Infinity Live! super-fan El Sijo, and ended up being what I consider the most provocative question asked during last night's episode, "Let's Play Orcs". The question seems simple at the face of it, but after the hour long discussion I had with my co-hosts on Orcs, I found it to be the one that I was thinking about most after I stopped broadcasting last night.