Old Game Notebook: Arabian Adventures

Michael O. Varhola

Following are some notes on an 8.5 x 11 ruled sheet. The references to "Arabian Adventures" and "kits" suggest that these were some ideas I jotted down while reading the "1,001 Arabian Nights" in the early 1990s and prior to my submission of a proposal to TSR for a 2nd Edition D&D campaign setting -- something they came out with shortly thereafter in the form of their "Al Qadim." On the back of the sheet there is a reference to two vocabulary words, presumably ones I came across in my reading of the Arabian adventure stories. 

Adventurers: 2-16 attendants or slaves. 


1) Transfers (temporarily) paper disks to silver coins. 

2) Transforms a side of mutton into a human corpse. 

Tables for Arabian Adventures

1) Inheritance; e.g.: 

-- Weapons

-- 100-1,000 silver dirhams

-- Riding Horse

-- Magic Item

-- Roll Twice, ignoring this roll again. 

-- etc.

2) Mutilations (for Beggar kit)





As part of my ongoing struggle to keep Skirmisher HQ/my home office under control, I have decided that it is time to do something with the hundreds of pages of handwritten game rules, ideas, and other content that I have been compiling for decades. Some of this material, in fact, goes back more than 30 years, to when my friend George and I were developing our "Skirmish Wargaming Rules." And, when I began playing D&D in 1982, the notebooks, index cards, and scraps of paper with notes and stats increased exponentially. Some of that material has ended up in one form or another in various Skirmisher Publishing LLC products, of course, but much of it has sat fallow for many years. So, with an eye to getting some fresh use out of it, I will be incrementally posting it here -- and then disposing of the hardcopy originals. Material will be presented in the order I discover or feel like keying it in. And I reserve the right to correct misspellings and add punctuation and the like!