There are a lot of diseases in the world. With tens of thousands of diseases out there, it can be tricky for a storyteller to know which ones are actually likely to show up in a story. As it happens, we know a lot about which diseases are the deadliest and most debilitating both in the high-income countries where you probably live and the low-income countries which likely approximate your campaign setting.

Last week we asked, is it ethical to execute your enemies, and most specifically, is it ethical to execute the craziest ones. Today, I'd like to make the question even more complicated by asking a related question: is imprisoning even an alternative?

Last week, we considered whether adventurers should have the right to choose to run headlong into combat with monsters and foes capable of ripping them to shreds without so much as batting an eye. Today, I'd like to take the same question and rotate it ninety degrees: do our characters have the moral right to kill people?

The life of the adventurer is a risky one, as we all know. If becoming an adventurer in a fantasy world is, in some respects, tantamount to suicide, do the people around that young fool have a duty to stop him or her?

Gods of healing tend to be a little bit repetitive in fantasy. This is doubly a shame, because if you browse through human history, the gods associated with healing have actually had a huge degree of variation to them. 

In the last few weeks' discussion of how healing was perceived in the ancient and medieval eras, I've focused on areas outside of the classical European historical periods. Today, we'll examine a bit about what's known from ancient Britain.