I sometimes wonder how many thousands of murdered goblins can be blamed on adventurers becoming violent while suffering from alcohol withdrawal.

One of the real disappointments of having a Heal skill in most games is that it lets us be lazy.

Whether you're rolling a natural 20 in Dungeons & Dragons or a half-dozen 10's in Vampire: the Masquerade, the critical success is a big part of the game.

There are places and situations where it's more socially appropriate to be crazy than others.

I've always wondered why potions don't have more side effects.

What does a scientist sound like?