Submitted by Clint Staples on February 28, 2017 - 11:38am
Submitted by Michael O. Varhola on February 28, 2017 - 3:03am
During the most recent episode of our weekly "d-Infinity Live!" show, my co-hosts and I discussed our various methodologies for designing RPG character races.
Submitted by Chris Van Deelen on February 26, 2017 - 8:51pm
Another week and I’ve managed to post another blog.
This week was pretty much like every other week … work, not able to take a break during lunch to write, so that story I have been trying to finish is still in the works.
We shall see what next week happens to look like.
Submitted by Eric Lis on February 24, 2017 - 9:21pm
It struck me today that neither I, nor any storyteller of my acquaintance, has ever afflicted their players with bed bugs. For some reason, this seems to me to be a surprising oversight.
Submitted by Chris Van Deelen on February 19, 2017 - 9:05pm
As some of you may have discovered, I have taken a hiatus from working on pretty much anything. There haven’t been any new creatures posted for New Mutant Monday, nor have I written up any new magic items for Wednesday’s Wondrous Works.
I’m currently working on another short story, but I can’t say when it will be done. The story is going to be longer than I originally had planned.
Does this mean I’m quitting all the projects and work I’ve done over the past 6 years? I’d say probably not.
Submitted by Eric Lis on February 16, 2017 - 5:19pm
In an SRD-based system, non-magical healing is all about skill checks. Heal checks, Knowledge checks, and Craft: Alchemy checks form the basis of putting people back together when one doesn't have the benefit of the powers of the gods. Obviously, when someone's life depends on whether a healer applies the bandages correctly on the first try, it becomes important to succeed on those checks, and this begs the question: should a healer be allowed to take 20?