A couple of days ago we did a Live Challenge Episode in which Brendan Cass challenged us to design a game mechanic, or better yet an entire game or setting, based on a mundane household item.

I've always felt that one of the scariest phrases in the English language is, "it seemed like a good idea at the time."

Happy 150th Canada!

Last week I posted the blog in which I reviewed the RPG Mutant Crawl Classic.

Call this blog a clarification, or explanation, apology, cop-out, whatever you desire.

That particular review has generated a lot of controversy because of the one statement I made… I fucking hate the art.

I had a lot of people comment on the various FB pages where I posted the review, and all were shocked by my simple statement.

When you’re trying to fight illness without the benefit of a lot of resources behind you, the best weapon in your arsenal is usually education. This is unfortunate, because many people don’t particularly like to learn and relatively few people really know how to teach.

If you haven’t seen “A Day at the Races” (series 6, episode 6) you really should! https://d-infinity.net/live/day-races-d-infinity-live-series-6-ep-6

It was nearly a year ago I backed the Mutant Crawl Classic Kickstarter. It was successfully funded in July 2016, with the book to be released approximately around August 2017.

First a little background information. Mutant Crawl Classic is an OSR post-apocalyptic game, which is fully compatible with Goodman’s Dungeon Crawl Classic game. In fact one of the selling points for the game is how they are 100% compatible.